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Unity快速生成常用文件夹的方法

时间:2020-09-05 14:00:21 | 栏目: | 点击:

本文实例为大家分享了Unity快速生成常用文件夹的具体代码,供大家参考,具体内容如下

前言

每次打开新工程创建文件夹都很麻烦,写了一个小工具

代码

using UnityEngine;
using System.Collections;
using System.IO;

using UnityEditor;

public class FolderGenerator
{

 [MenuItem("Tools/生成常用文件夹--GenerateFolders")]
 private static void GenerateFolder()
 {
 string resPath = Application.dataPath + "/Resources/";//resources路径 
 string path = Application.dataPath + "/";//路径 

 Directory.CreateDirectory(resPath + "Audio");
 Directory.CreateDirectory(resPath + "Materials");
 Directory.CreateDirectory(resPath + "Prefabs");
 Directory.CreateDirectory(resPath + "Shaders");
 Directory.CreateDirectory(resPath + "Textures");

 Directory.CreateDirectory(path + "Scenes");
 Directory.CreateDirectory(path + "Editor");
 Directory.CreateDirectory(path + "StreamingAssets");
 Directory.CreateDirectory(path + "Scripts");

 AssetDatabase.Refresh();

 Debug.Log("Folders Created");
 }
}
}

用法

点击Tools下面得生成常用文件夹

即可在Assets下自动生成文件夹

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